MechanicsTopic #2 of 35

Kinematics in Two Dimensions

Projectile motion, relative velocity, and vector analysis of motion in a plane.

Overview

Motion in two dimensions involves analyzing motion in a plane using vector quantities. The key insight is that horizontal and vertical motions are independent.

Position and Displacement Vectors

Position Vector

r=xi^+yj^\vec{r} = x\hat{i} + y\hat{j}

Displacement Vector

Δr=r2r1=Δxi^+Δyj^\Delta\vec{r} = \vec{r}_2 - \vec{r}_1 = \Delta x\hat{i} + \Delta y\hat{j}

Magnitude of Displacement

Δr=(Δx)2+(Δy)2|\Delta\vec{r}| = \sqrt{(\Delta x)^2 + (\Delta y)^2}

Velocity Vector

Average Velocity

vavg=ΔrΔt=ΔxΔti^+ΔyΔtj^\vec{v}_{\text{avg}} = \frac{\Delta\vec{r}}{\Delta t} = \frac{\Delta x}{\Delta t}\hat{i} + \frac{\Delta y}{\Delta t}\hat{j}

Components

vx=dxdt,vy=dydtv_x = \frac{dx}{dt}, \quad v_y = \frac{dy}{dt}

Magnitude and Direction

v=vx2+vy2|\vec{v}| = \sqrt{v_x^2 + v_y^2}

θ=tan1(vyvx)\theta = \tan^{-1}\left(\frac{v_y}{v_x}\right)

Acceleration Vector

a=dvxdti^+dvydtj^=axi^+ayj^\vec{a} = \frac{dv_x}{dt}\hat{i} + \frac{dv_y}{dt}\hat{j} = a_x\hat{i} + a_y\hat{j}

Projectile Motion

An object launched into the air with only gravity acting on it.

Assumptions

  • Air resistance is negligible
  • gg is constant (9.8 m/s² downward)
  • Earth's rotation is ignored

Initial Conditions

v0x=v0cosθv_{0x} = v_0 \cos\theta

v0y=v0sinθv_{0y} = v_0 \sin\theta

Equations of Motion

Horizontal (no acceleration):

x=x0+v0xtx = x_0 + v_{0x}t

vx=v0x=constantv_x = v_{0x} = \text{constant}

Vertical (constant acceleration = g-g):

y=y0+v0yt12gt2y = y_0 + v_{0y}t - \frac{1}{2}gt^2

vy=v0ygtv_y = v_{0y} - gt

vy2=v0y22g(yy0)v_y^2 = v_{0y}^2 - 2g(y - y_0)

Key Results

Time of flight (landing at same height):

T=2v0sinθgT = \frac{2v_0 \sin\theta}{g}

Maximum height:

H=v02sin2θ2gH = \frac{v_0^2 \sin^2\theta}{2g}

Range (horizontal distance):

R=v02sin(2θ)gR = \frac{v_0^2 \sin(2\theta)}{g}

Maximum range occurs at θ=45°\theta = 45°

Trajectory Equation

y=xtanθgx22v02cos2θy = x\tan\theta - \frac{gx^2}{2v_0^2 \cos^2\theta}

Relative Velocity

In One Dimension

vA/B=vAvBv_{A/B} = v_A - v_B

Velocity of A relative to B

In Two Dimensions

vA/C=vA/B+vB/C\vec{v}_{A/C} = \vec{v}_{A/B} + \vec{v}_{B/C}

Example: River Crossing

A boat in a river experiences:

  • Its velocity relative to water: vB/W\vec{v}_{B/W}
  • Water's velocity relative to ground: vW/G\vec{v}_{W/G}
  • Boat's velocity relative to ground: vB/G=vB/W+vW/G\vec{v}_{B/G} = \vec{v}_{B/W} + \vec{v}_{W/G}

Uniform Circular Motion

Object moving in a circle at constant speed has centripetal acceleration:

ac=v2r=ω2ra_c = \frac{v^2}{r} = \omega^2 r

Direction: Always toward the center of the circle

Period and Frequency

T=2πrv=2πωT = \frac{2\pi r}{v} = \frac{2\pi}{\omega}

f=1T=v2πrf = \frac{1}{T} = \frac{v}{2\pi r}

Examples

Example 1: Projectile from Ground

A ball is kicked at 20 m/s at 30° above horizontal. Find range and max height.

v0x=20cos(30°)=17.3 m/sv_{0x} = 20\cos(30°) = 17.3 \text{ m/s}

v0y=20sin(30°)=10 m/sv_{0y} = 20\sin(30°) = 10 \text{ m/s}

H=v0y22g=1002×9.8=5.1 mH = \frac{v_{0y}^2}{2g} = \frac{100}{2 \times 9.8} = 5.1 \text{ m}

R=v02sin(60°)g=400(0.866)9.8=35.3 mR = \frac{v_0^2 \sin(60°)}{g} = \frac{400(0.866)}{9.8} = 35.3 \text{ m}

Example 2: Projectile from Height

A ball is thrown horizontally at 15 m/s from a 20 m cliff.

Time to fall:

t=2hg=409.8=2.02 st = \sqrt{\frac{2h}{g}} = \sqrt{\frac{40}{9.8}} = 2.02 \text{ s}

Horizontal distance:

x=v0xt=15×2.02=30.3 mx = v_{0x}t = 15 \times 2.02 = 30.3 \text{ m}