Overview
Reflection occurs when light bounces off a surface. Mirrors use reflection to form images. Understanding mirror geometry is fundamental to optics.
Law of Reflection
Where:
- = angle of incidence (from normal)
- = angle of reflection (from normal)
The incident ray, reflected ray, and normal all lie in the same plane.
Types of Reflection
Specular Reflection
- From smooth surfaces
- Parallel rays remain parallel
- Produces clear images (mirrors)
Diffuse Reflection
- From rough surfaces
- Parallel rays scatter in many directions
- Allows us to see non-luminous objects
Plane Mirrors
Image Characteristics
- Virtual (behind mirror)
- Same size as object
- Same distance behind mirror as object is in front
- Laterally inverted (left-right reversed)
- Upright
Image Location
(Negative indicates virtual image)
Magnification
Spherical Mirrors
Key Points
- Center of Curvature (C): Center of the sphere
- Radius of Curvature (R): Radius of the sphere
- Vertex (V): Point where principal axis meets mirror
- Principal Axis: Line through C and V
- Focal Point (F): Where parallel rays converge/appear to diverge from
Focal Length
Mirror Equation
Where:
- = object distance (positive if in front)
- = image distance (positive if in front for real image)
- = focal length
Magnification
Where:
- = image height
- = object height
- : upright image
- : inverted image
- : enlarged
- : diminished
Concave Mirrors
(focal point in front of mirror)
Object Location and Image
| Object Position | Image Position | Image Type |
|---|---|---|
| Beyond C | Between C and F | Real, inverted, diminished |
| At C | At C | Real, inverted, same size |
| Between C and F | Beyond C | Real, inverted, enlarged |
| At F | At infinity | — |
| Inside F | Behind mirror | Virtual, upright, enlarged |
Convex Mirrors
(focal point behind mirror)
Image Characteristics
- Always virtual
- Always upright
- Always diminished
- Located between F and V (behind mirror)
Applications: security mirrors, car side mirrors
Ray Diagrams
Rules for Drawing Rays (Concave Mirror)
- Parallel ray → reflects through F
- Ray through F → reflects parallel
- Ray through C → reflects back through C
- Ray to vertex → reflects at equal angle
Rules for Convex Mirror
- Parallel ray → reflects as if from F
- Ray toward F → reflects parallel
- Ray toward C → reflects back toward C
Examples
Example 1: Plane Mirror
An object is 30 cm in front of a plane mirror. Find image location.
Example 2: Concave Mirror - Real Image
A concave mirror ( cm) has an object at cm.
Example 3: Concave Mirror - Virtual Image
Same mirror, object at cm (inside focal point).
Example 4: Convex Mirror
A convex mirror ( cm) has an object at cm.
Example 5: Finding Focal Length
An object 40 cm from a concave mirror produces an image at 120 cm.
Example 6: Required Mirror
Design a mirror to produce an image 3× the size of the object, with object at 10 cm.
For real image (inverted):
Sign Convention Summary
| Quantity | Positive | Negative |
|---|---|---|
| Object in front | Object behind | |
| Image in front (real) | Image behind (virtual) | |
| Concave mirror | Convex mirror | |
| Upright image | Inverted image | |
| Concave | Convex |